Create and edit scenes

The Scene Editor UI

The Scene Editor is where you create or import all assets making up your 3D scenes (geometries, textures, materials, cameras, lights, animations, etc.) and tweak their properties. To access the Scene Editor view, double-click on one of the scene’s cards in the Scenes and Sequences view.

The Scene Editor view is divided into five main areas:

  1. Viewport: in the center of the view where the content of the scene is displayed.
  2. Toolbar: to the right of the viewport (in the default layout) from which you will be able to create new objects such as geometry primitives, lights or cameras.
  3. Property Editor: to the far right of the view. It is the panel where all the properties the object currently selected are displayed.
  4. Import panel: and the Scene Graph panel to the left of the viewport. These panels can be hidden. The import panel will automatically show up when you import an asset into a scene (geometry, animation, textures, etc). The Scene Graph displays the content of a scene as a tree structure.
  5. Scene Timeline: below the viewport. It allows a user to scroll through the scene animation.

ps docs ui scene editor3

Scene Editor shortcuts

There are shortcuts and hotkeys available to use in the scene editor and scene graph so that you can quickly access the tools you need. The full list of shortcuts and hotkeys is available in the shortcuts and hotkey guide. Below are some quick links to the relevant sections:

Viewport navigation

In the viewport you view the 3D scene through what we call a ‘walkthrough’ camera. If you think of the 3D scene as a film set, the walkthrough camera is your perspective as you move around the film set.

To start filming the 3D scene, you need to create a camera. There are two ways to create cameras, see physical cameras or create virtual cameras using AR to find out how.

You can use the mouse and keyboard to navigate around the 3D scene. See navigating the viewport for the full list of commands.

To frame objects in the viewport, select the objects you want to frame, then press the f key. Framing using the f key locks the camera’s center of interest to the selected object’s pivot.

When the object’s pivot is far from the object itself, it can become difficult to get close to the geometry. When this happens, right click on the surface of the object itself whilst pressing control (ctrl + ) to frame the camera on the point on the surface you are clicking on.