Create and edit sequences

Sequences

After you create a few scenes, you can start editing your movie in the sequence editor’s timeline.

PocketStudio’s sequence editor is very similar to any conventional non-linear video editing software (such as Adobe Premiere, Adobe Rush, iMovie, Avid Media Composer, etc.) however rather than assembling video clips in sequences you will be assembling 3D scenes instead rendered “live” in real-time.

To create a new sequence do as follows:

  1. Go the project Scenes and Sequences view. This is the view you get to after you open a project.
  2. Click on the icon to the right of the Sequences label. This will add a new card to the sequence list.
  3. When a new sequence is created, its name is generated automatically. To change the sequence’s name, insert the cursor anywhere on the card’s label or double click on it, then type a new name.

You can create as many sequences as you want and easily rearrange the cards by moving them around. However note that the order in which the sequences are laid out in the user interface determines the order in which the sequences are played back or rendered out.

Sequences’ thumbnails are automatically generated by the application (when a sequence is closed) and cannot be customized.

ps docs ui sequence editor3

To open a sequence, double click on the sequence’s card.

To delete a sequence select the card of the sequence you want to delete then click on icon.

Current limitations:

  • You cannot select multiple sequences at once.
  • Deleting a sequence cannot be undone.

With conventional video editing tools, the task of editing consists of adding, trimming, splitting, duplicating, arranging etc. video clips in a timeline. In PocketStudio video files are replaced by 3D scenes. You will thus have the ability, for each clip in the Timeline, to choose the camera from which the scene will be “rendered live” to the preview monitor.

Add a 3D scene to the Timeline

To add a 3D scene in the timeline, grab and drop a 3D scene from the Media Browser panel to the timeline panel. The result is a clip. New clips added at the end of a sequence are automatically snapped.

Alternatively to adding clips at the end of a sequence, you can insert clips anywhere in the Timeline; to do so, place the mouse while dragging the scene between two existing clips then release the mouse.

If the clip appears too big or too small in the Timeline, you can zoom in and out on the Timeline using either the mouse wheel while having the cursir in the Timeline’s panel or using the Zoom slider located in the upper right corner of the Timeline’s panel.

Change the render camera of a clip

To change the render camera, click on the clip in the Timeline. A popover will show up above the clip with a list of all cameras contained in the scene the clip points to. Click on the thumbnail of the camera you want to render the scene from for that clip. Move the playhead across the clip to check the result.

In PocketStudio’s terminology a sequence is made of clips. A clip is defined by its in and out points, a scene and a camera which the scene will rendered from when the playhead will move across the clip in the Timeline.

Trimming a clip

To trim a clip (to change its in and out points) do as follows:

  1. Select the clip in the Timeline by clicking on it.
  2. With the shot highlighted, move the left or right side of shot to adjust its length. As you trim the shot, the in or out point of the clip that are displayed on either side of the clip, are updated.

Adjusting the in and out points for action or temporal continuity: if you have two clips representing the same scene rendered from two different camera angles for instance and want to insure temporal continuity, the in point of the second shot will have to be set to the out point of the first shot plus 1 frame. In this version of the software, this has to be done manually for each clips following the clip whose out point has been changed. Tools to edit the sequence while maintaining action continuity automatically will be provided soon.

Rearranging and deleting clips

You can change the order of the clips by dragging them around in the Timeline.

To delete a clip select the clip in the Timeline to delete, then click on the icon located in the upper right corner of the Timeline.

Current limitations

  • Other tools such as the razor tool, tools to replace clips, move clips in the Timeline etc. are not yet available.
  • You can not select multiple shots at once.
  • The Timeline has one track only.
  • There is no audio track.
  • Clips cannot be renamed.
  • It is not possible to enter values for the in and out points.
  • It is not possible to use still images or videos.
  • There is not support for titles or cards.
  • Sequence data cannot be exported.
  • There is no transition other than a plain cut
  • Click on the clips to set the playhead at the mouse position.
  • When the mouse hovers over the Timeline panel, a “ghost” playhead appears under the mouse position. This behavior allows you to quickly skim through the sequence and inspect its content without changing the actual position of the playhead.

The timecode XX

To play the sequence back you can:

  • Click on the icon located below the preview monitor.
  • Hit the space bar to switch between play and pause.

The rendering engine will do its best to play the sequence in real-time at constant framerate. This framerate can be changed in the project global settings (default is 30 fps).