Create and edit sequences

Sequences

After you create a few scenes, you can start editing your movie in the sequence editor’s timeline.

PocketStudio’s sequence editor is very similar to any conventional non-linear video editing software (such as Adobe Premiere, Adobe Rush, iMovie, Avid Media Composer, etc.) however rather than assembling video shots in sequences you will be cutting “live” 3D scenes instead.

To create a new sequence do as follows:

  1. Go the project Scenes and Sequences view. This is the view you get to after you open a project.
  2. Click on the icon to the right of the Sequences label. This will add a new card to the sequence list.
  3. When a new sequence is created, its name is generated automatically. To change the sequence’s name, insert the cursor anywhere on the card’s label or double click on it, then type a new name.

You can create as many sequences as you want and easily rearrange the cards by moving them around. However note that the order in which the sequences are laid out in the user interface determines the order in which the sequences are played back or rendered out.

Sequences’ thumbnails are automatically generated by the application (when a sequence is closed) and cannot be customized.

ps docs ui sequence editor3

To open a sequence, double click on the sequence’s card.

To delete a sequence select the card of the sequence you want to delete then click on icon.

Current limitations:

  • You cannot select multiple sequences at once.
  • Deleting a sequence cannot be undone.

With conventional video editing tools, the task of editing consists of adding, trimming, splitting, duplicating, arranging etc. video shots in a timeline. In PocketStudio video files are replaced by “live” 3D scenes. You will thus have the ability, for each shot in the Timeline, to choose the camera from which the scene will be “rendered live” (in real-time) to the preview monitor.

Adding a 3D scene to the Timeline

To add a 3D scene in the timeline, grab and drop a 3D scene from the Media Browser panel to the timeline panel. The result is a shot.

If a scene doesn’t contain at least one camera it cannot be added to the Timeline.

You can add shots at the end of a sequence, or insert them anywhere in the Timeline; to do so, place the mouse while dragging the scene between two existing shots then release the mouse.

If the shot appears too big or too small in the Timeline, you can zoom in and out on the Timeline using either the mouse wheel while having the cursor in the Timeline’s panel or using the Zoom slider located in the upper right corner of the Timeline’s panel.

Changing a shot’s camera

Each shot on the timeline represents a 3D scene rendered from a particular camera. One you drop a scene on the timeline, the first camera from the scene is used by default to render the scene in the viewport / Preview Monitor. To change this camera, click on the shot in the Timeline. A popover will show up above the shot with a list of all cameras contained in the scene. Click on the thumbnail of the camera you would like to use for that shot.

In PocketStudio’s terminology a sequence is made of shots. A shot is defined by its in and out points, a scene and a camera from which the scene is rendered from when the playhead moves across the shot in the Timeline.

Trimming a shot

To trim a shot (to change its in and out points) do as follows:

  1. Select the shot in the Timeline by clicking on it.
  2. With the shot highlighted, move the left or right side of shot to adjust its length. As you trim the shot, the in or out point of the shot that are displayed on either side of the shot, are updated.

Adjusting the in and out points for action or temporal continuity: if you have two shots representing the same scene rendered from two different camera angles for instance and want to insure temporal continuity, the in point of the second shot will have to be set to the out point of the first shot plus 1 frame.

Rearranging and deleting shots

You can change the order of the shots by dragging them around in the Timeline.

To delete a shot select the shot in the Timeline to delete, then click on the icon located in the upper right corner of the Timeline.

Current limitations

  • Other tools such as the razor tool, tools to replace shots, move shots in the Timeline etc. are not yet available.
  • You cannot select multiple shots at once.
  • The Timeline has one track only.
  • There is no audio track.
  • shots cannot be renamed.
  • It is not possible to enter values for the in and out points.
  • It is not possible to use still images or videos.
  • There is no support for titles, cards and transitions.
  • Sequence data cannot be exported.
  • Click on the shots to set the playhead position.
  • When the mouse hovers over the Timeline panel, a “ghost” playhead appears under the mouse. This behavior allows you to quickly skim through the sequence without changing the playhead’s position.

To play the sequence back you can:

  • Click on located below the preview monitor.
  • Hit the space bar to switch between play and pause.

The rendering engine will do its best to play the sequence in real-time at constant framerate. This framerate can be changed in the project global settings (default is 30 fps).